The Project

Who is the intended audience?
Every child

What does it offer?
The right to play
The Project Game for all
From the collaboration between the Meyer Children’s Hospital and Key to Business IT group
the project Game For All is born.

What is it about?

In more detail the Game For All project aims to guarantee the right to play to all children with neurologic difficulties by means of digital games specifically developed for the different phases of the kids’ growth and cognitive capabilities.

Games for Kids

Explore Build Memory
Games for Kids growing happy
The game suite is divided into six categories specifically tailored on the kid’s development phases.
Motion

The games in Motion category are based on the Microsoft Kinect device, allowing to analyze the neurological characteristics of children.

The game levels not only involve both upper and lower limbs (perception of balance), but also the cognitive aspects of the kid stimulating him with exercises of mathematics and grammar and with visual concepts.
Love

The games in Love category engage kids in nurturance of a pet. Through the several levels the children can see the pet grow and need to feed, take care, and play with him.
Explorer

The games in Explorer category help kids to recognize faces, emotions, facial expressions and environments.

Particular care in graphics layout design and contents organization has been put into the possibility to access game features from different interpretations, to cover interaction with the entire spectrum of autistic behaviours.

Emotion Control

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Emotion Control safe playing
Many parents of children with neurologic problems, regardless of the gravity of the issues themselves, are oriented to consider every activity aimed at their kids just as a more or less specific form of “therapy” and give less importance to those that are not presented as such. Because of this, the child is at risk to lose even the right to play, that is to an activity that doesn’t have any other purpose than to offer entertainment.
Playing with a child with handicaps can be difficult: the games we all know are not designed for people who have difficulties in moving in a readily and coordinated fashion, in seeing or hearing, in focusing, in talking.
We need to learn to recognize and respect his or her peculiarities and capabilities, to read his or her emotions, to accept that, simply, he or she can have fun. Emotion control is born with the objective of offering to parents a tool that is able to adapt to subjective game features and guide the child towards behaviours that are positive and constructive.
Control Panel

Thanks to this software component that can be integrated into any application it will be possible to manage gameplay dynamics according to the particular aspects of the behavioural problem.
Safe Playing

Every game session will be recorded in a monitoring console that over time will aggregate data to allow analyzing which kind of interactivity is more suited to the child.
Future Vision think always
In recent years technology has been offering important tools to the healthcare sector that often see their first use in games. For this reason, to break every obstacle to the right to play, the research group is at work on development of games that make use of EEG (Electroencephalography) helmets and motion tracking tools.
DPS Daily notes

As of today, parents take note of attacks and migraines in their children on paper journals although very often they resort to video recordings made with smartphones to give the doctor a clearer picture of the episode. But these informations, although of great value, often appear unconnected to each other and difficult to place chronologically. Objective of the project is the creation of a phone application to be used by parents to replace the paper journal and that allows to link notes, photos, and videos.
Augmentative Communication

The application, potentially available on all devices currently on the market, offers support to people with difficulties in verbal expression.

Through the use of immediate and intuitive commands it will be possible the make the device pronounce the desired sentences.
CranioKids

Children affected by Craniostenosis or similar issues show deformities of cranium bone structure that often require surgical intervention. Exams made during medical examinations include measurement of certain features of the face and cranium that are often connected to 2D photos taken during examination.

The idea of the project is to use Microsoft Kinect technology to take fast 3D scans of the kid’s face to be archive for every examination to provide a greater detail than 2D photos.
EEG

Coming Soon..
Motion Tracking

Coming Soon..

Research Group

IM VC
Research Group our team
The working group, directed by Alessandro Benedetti of Meyer Foundation, is composed by representatives of the different research areas of the Meyer Children’s Hospital and developers specialized in the most recent computer technologies from Key To Business group.

Riccardo D'Alessandri

Project Manager

Gianluca Pompei

Quality Assurance

Eleonora Cappella

Marketing

Emanuele De Marchis

Art Director

Claudio Giordano

IT Specialist

Alessandro Piva

Games Specialist

Marco Gatti

IT Director

Carla Marini

Neurologia

Nicolò Muciaccia

Pedagogista

Massimo Resti

Pediatria

Maria Pia Viggiano

Psicologia

Alessandro Benedetti

Fondazione Meyer

Emanuele Bittarelli

Fondazione Meyer

Grazia Colombara

URP

Roberta Rezoalli

Ufficio Stampa